Roblox is changing how physics work with Server Authority. We built billiards and bowling demos to test if this new rollback netcode is ready to replace client-sided simulation for competitive games.


Episode 18


Sources:

- Server Authority Overview (Roblox Documentation) - https://create.roblox.com/docs/projects/server-authority

- Server Authority Advanced Techniques (Roblox Documentation) - https://create.roblox.com/docs/projects/server-authority/techniques

- Server Authority: How to Begin? (Community Guide) - https://devforum.roblox.com/t/server-authority-how-to-begin/4139185

- Input Action System (Roblox Documentation) - https://create.roblox.com/docs/input/input-action-system

- BindToSimulation API Reference (Roblox Documentation) - https://create.roblox.com/docs/reference/engine/classes/RunService#BindToSimulation


Hosts:

- Adam (BanTech): https://lastlevel.co.uk/adam

- Fedor (LoadingL0n3ly): https://x.com/LoadingL0n3ly

- Anthony (sublivion): https://www.roblox.com/users/44028290/profile

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Beyond The Blox is produced by Seb Jensen for Last Level Studios.

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Chapters:

(00:00) Intro

(00:35) What is Server Authority?

(03:52) Prerequisites and Settings

(07:54) How Rollback Netcode Works

(15:07) Rough Demo: Server Authority in Action

(24:09) BindToSimulation & Managing State

(35:34) Migrating 'The Lanes' to Server Authority

(46:02) The Impact on Competitive Game Design

(53:13) The Future of Roblox Scripting

(01:03:09) Outro

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