Skip the Queue
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Are Attractions Becoming Video Games? with Calum Smail

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Today, we’re looking at the world of virtual experiences, digital twins and immersive technology and asking a pretty interesting question: how far can technology take us when it comes to designing, experiencing and even operating attractions?

Andy Povey is joined by Calum Smail from Voxel Studio, a company working at the intersection of 3D, technology and immersive experiences.

Voxel Studio is doing some fascinating work around digital environments and virtual experiences, so today I want to explore what’s happening beyond the physical attraction – how technology is changing the way attractions are designed, marketed and experienced, and whether virtual worlds could actually make physical attractions better.

We’ll get into how you build a digital version of a real-world environment, where technologies like digital twins and 3D visualisation are heading, and what this could mean for operators looking to create more engaging experiences both before and after a visitor walks through the gates.

 

Topics Discussed

  • Immersive technology and virtual experiences
  • Guest experience and creative storytelling
  • Digital twins and 3D visualisation
  • Spatial audio and interactive attractions
  • AI, robotics and privacy concerns
  • Smartphone use and visitor engagement
  • Immersive theatre and experiential marketing
  • Future trends in attraction design
  • Balancing technology with physical experiences
  • Creating memorable experiences on a budget

     

Show References

 

Skip the Queue is brought to you by Merac. We provide attractions with the tools and expertise to create world-class digital interactions. Very simply, we're here to rehumanise commerce. Your host is Andy Povey.

If you like what you hear, you can subscribe on Apple Podcasts, Spotify, and all the usual channels by searching Skip the Queue or visit our website SkiptheQueue.fm.

If you've enjoyed this podcast, please leave us a five star review, it really helps others find us. And remember to follow us on LinkedIn.

Credits:
Written by Emily Burrows (Plaster)
Edited by Steve Folland
Produced by Emily Burrows and Sami Entwistle (Plaster)
 

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