Anthony “Runeslinger” (Casting Shadows) and I discuss what makes “good players” buy into horror roleplaying and, specifically, why characters would investigate terrifying situations and keep returning after trauma. They explore common answers, such as belonging to an organization (e.g., Delta Green), and why that only starts the conversation, contrasting player motivation (“otherwise we don’t play the game”) with believable character motivation. Anthony emphasizes building motivations through bonds, community ties, and mirrored player/character connections—what he calls “unity of perspective”—rather than removing agency by trapping characters. Using examples from their long Call of Cthulhu and Trail of Cthulhu campaigns, they examine active versus passive buy-in, GM/player collaboration, table communication, and how differing play styles and feedback help sustain engaging horror play.************************************
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