Steve Martinez and Trevor Page are employees of Blizzard Entertainment and the thoughts and opinions expressed are entirely their own.
Join Steve and Trev as they do a deep dive into the various systems and design decisions in Sony's "God of War." from a perspective of industry veterans. What worked? What didn't? How did these systems translate to the player?
Find out the answers to these questions and more as you learn a bit about the decisions that go into game design.
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