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Three months into Warhammer 40,000 11th Edition… how are we actually feeling about it?
In this episode of Wobbly Player Syndrome, the crew takes stock of 11th Edition now that we’ve had time to get games on the table and move beyond the launch hype.
We’re talking about the things we’re enjoying, the things that have us scratching our heads, and the parts of the edition that still feel like they’re finding their feet.
On the table this episode: how the new terrain environment has changed the game, the early strength of melee armies, the slow codex rollout, the rather curious Orks → Space Marines → T’au → Custodes release order, and the challenge of starting a new army when you could still be buying an old-edition codex at a new-edition price.
And, of course, Space Marines got more Intercessors. Because apparently what Space Marines were desperately missing was… more Intercessors.
We also get into the app and Munitorum Field Manual situation, points and rules updates, and the increasingly awkward relationship between physical codexes and a game that is becoming more dependent on digital rules.
But the big question is:
Is 11th Edition itself the problem, or is it actually a good game being let down by the way it’s being rolled out?
Three months in, it’s time for the WPS crew to give 11th its first report card.
Let us know in the comments: How are YOU finding 11th Edition so far, and what’s the one thing you’d change?
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