It's great to be excited about video games but not at the expense of the people who develop them. A tid bit of new information on Cyberpunk 2077 has been released from a recent Game Informer Podcast. They suggest that the cycle of "Crunch" and more accurately the reporting of it has been overblown. Even suggesting that several developers couldn't feel pride in the accomplishment of their game being release due to the public focuses so much on Crunch.
Myself and Labour Studios PhD Christo Aivalis discuss the implications of this statement how why the perceived excitement or HYPE for a game should never out weigh accurately criticizing it.
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