In the 1980s, Richard Garriott created a cultural innovation in computer games in Ultima IV by developing a system of secular virtues, which guided the main character beyond a wholesale slaughter of enemies and into an ethical dilemma of doing the right thing. I’ve been a fan of the Ultima series since 1987, when my […]

Podden och tillhörande omslagsbild på den här sidan tillhör The Culture of Tech with Benj Edwards. Innehållet i podden är skapat av The Culture of Tech with Benj Edwards och inte av, eller tillsammans med, Poddtoppen.