On this episode, we’re talking about how making your monsters run away can improve your game. The concept is morale, an old school D&D game mechanic that reflects how your antagonists feel about the combat.

At the start of the combat, monster morale is high. They have overwhelming numbers and a charismatic leader. But then combat starts. They lose half their number to a fireball. The barbarian decapitates their leader with a critical hit. Suddenly, the remaining monsters are worried.

And they’re thinking of running away.

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