Scott and Wes ditch Electron and Tauri for GPUI, the GPU accelerated Rust UI framework from the Zed team. They get into its React-like API, styling that feels a lot like Tailwind, GPUI Kit components, the community fork drama, and the tiny desktop apps Scott has built with it.

Show Notes

00:00 Welcome to Syntax!

GPUI

01:24 Electron, Tauri, and the Trouble With Web Views

04:05 Enter GPUI: Why We Don’t Take Money to Talk About Tools

05:32 Brought to you by Sentry.io

05:59 What GPUI Is: GPU Accelerated, Cross Platform, Native All the Way Down

06:50 A React Like API in Rust: Divs, Flex, and Chained Methods

09:35 Components, Props, and State in GPUI

Scott’s GPUI Demo Gist

11:21 How Much of CSS Does GPUI Actually Reimplement?

12:52 Flexbox Everywhere, But Where Is CSS Grid?

14:17 Where Does Your App Logic Live? No RPC Layer Needed

15:53 Render vs RenderOnce: Stateful and Static Components

16:57 GPUI Kit: The shadcn of GPUI

18:46 GPUI CE: The Community Fork and Ecosystem Tension

21:29 Apps Scott Built With GPUI: Gendo, File Bro, and Mr. Space

22:48 Why Tiny Utility Apps Should Stay Tiny

24:25 File Bro: File Automations a la Hazel

25:27 Mr. Space: Building a macOS Window Manager

27:05 The Downsides: No Native UI Elements and No Browser DOM

Scott’s Rust Best Practices Skill

29:56 Testing GPUI Apps With Jev and the Accessibility Tree

gpui-agent

30:39 GPUI Mobile: Experimental, But It Works

GPUI Kit Mobile Docs

gpui-mobile

31:52 Final Verdict: GPUI for Personal Desktop Software

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