Jordan sits down with Colm Larkin, a programmer, game designer, and board game enthusiast. He is the founder of Gambrinous and creator of indie hits Guild of Dungeoneering and Cardpocalypse. Colm has recently been appointed as Chief Executive Officer (CEO) at IMIRT, the Irish Game Makers Association. In this interview, Colm shares his inspiring journey from part-time game developer to full-time studio owner and discusses the lessons learned along the way.
Topics covered:
Colm’s transition from part-time to full-time game development
The importance of conquering perfectionism when building your game
What helped Colm the most in getting his first game off the ground
How to know when it’s time to start expanding your team as an indie developer
To animate or not to animate? The impacts of art on your creation process
How to set yourself up for success when it comes to seeking out a publisher
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