The Steam Frame price is revealed and impressions are out, and it seems to be the latest in a continuous glut of overpriced hardware. How does Valve's latest hardware compete in the VR space, and is it worth the asking price? The discussion on the Steam Frame naturally dovetails into assessing the current state of VR. Do VR's prospects seem any better or worse since the last time we discussed it? As always, we conclude with the games we're playing (Onimusha: Way of the Sword, Monster Hunter Wilds). This episode was recorded in September 2026. Intro and outro music composed for Gametalk by Dylan Chase.
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