From a floral prompt, a daring caper blossoms. This week your Nice Hosts answer the question: How many flowers to you have to eat to pull off a heist?

Prompt
Create a game about flowers. The flowers may give you powers (regular or super) or may become animated when they are in full bloom. An example of a regular power is power of attorney or a driver's license and example of a superpower is invisibility.
Game type
Tabletop game
Materials

Game board

Thief meeples

Barrier cards

Flower tokens

Flower combination legend

Flower box containers

Ability tracker

"a one-to-one scale replica of a particularly rare flower completely made of precious metals and gems"

Setup

Lay out the board

Place the "one-to-one scale replica of a particularly rare flower completely made of precious metals and gems" in the center chamber

Distribute flower tokens

  • Shuffle flower tokens in a bag
  • Add flower tokens to flower boxes without looking at them 
  • Place the boxes on the marked spaces on the board
  • Distribute the remaining flower tokens around the flower patches marked on the board

Place barriers

  • Shuffle barrier cards
  • For each marked space on the board, draw a barrier card and place it on the space

Player setup

  • Choose a thief meeple
  • Take a flower combination legend
  • Take an ability tracker
Rules
  • Players are thieves after the same jeweled flower in the center of the board 
    • Players must gather different flowers to give them the ability to get through the board/maze
    • Goal is to get through to the center of the maze-like building first
  • Players navigate to get the different flowers
    • Combinations of flowers give you new abilities (either mundane or super-powered)
    • Players may only have 3 active abilities at a time (if you get a new one, the first one gets pushed out)
    • Could be places or a power that allows you to remove all of your powers
  • Players need to get these powers to get through barriers in the game
    • Barriers can be gotten through by various means (2 or 3, minimum 1)
  • On the board there are places where flowers grow (distributed fairly) (tokens of a color/image)
    • Some places have flower boxes, and they’d give you a random flower
    • More of the flower boxes in the center of the board
  • If someone gets to the center, they win, but the others now want to try and get them caught (so they can now win)
    • Players create new barriers for the winning one to keep them from being able to get out

Podden och tillhörande omslagsbild på den här sidan tillhör Lydia, Stephen, and Mark. Innehållet i podden är skapat av Lydia, Stephen, and Mark och inte av, eller tillsammans med, Poddtoppen.