Create a game about flowers. The flowers may give you powers (regular or super) or may become animated when they are in full bloom. An example of a regular power is power of attorney or a driver's license and example of a superpower is invisibility.
Game type
Tabletop game
Materials
Game board
Thief meeples
Barrier cards
Flower tokens
Flower combination legend
Flower box containers
Ability tracker
"a one-to-one scale replica of a particularly rare flower completely made of precious metals and gems"
Setup
Lay out the board
Place the "one-to-one scale replica of a particularly rare flower completely made of precious metals and gems" in the center chamber
Distribute flower tokens
Shuffle flower tokens in a bag
Add flower tokens to flower boxes without looking at them
Place the boxes on the marked spaces on the board
Distribute the remaining flower tokens around the flower patches marked on the board
Place barriers
Shuffle barrier cards
For each marked space on the board, draw a barrier card and place it on the space
Player setup
Choose a thief meeple
Take a flower combination legend
Take an ability tracker
Rules
Players are thieves after the same jeweled flower in the center of the board
Players must gather different flowers to give them the ability to get through the board/maze
Goal is to get through to the center of the maze-like building first
Players navigate to get the different flowers
Combinations of flowers give you new abilities (either mundane or super-powered)
Players may only have 3 active abilities at a time (if you get a new one, the first one gets pushed out)
Could be places or a power that allows you to remove all of your powers
Players need to get these powers to get through barriers in the game
Barriers can be gotten through by various means (2 or 3, minimum 1)
On the board there are places where flowers grow (distributed fairly) (tokens of a color/image)
Some places have flower boxes, and they’d give you a random flower
More of the flower boxes in the center of the board
If someone gets to the center, they win, but the others now want to try and get them caught (so they can now win)
Players create new barriers for the winning one to keep them from being able to get out
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Lydia, Stephen, and Mark. Innehållet i podden är skapat av Lydia, Stephen, and Mark och inte av,
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