On today's episode of SMS, The Historical Gamer and Tortuga Power welcome back BLXZ and Alekius to discuss the topic of Realism vs Abstraction in gaming. Why are some “realistic” features unrealistic? Why do we abstract certain things and not others? Who are game designers trying to fool when they introduce a “realistic feature” by making me do the job of 300 people? What’s the right level of abstraction? Does it really all matter?
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