The DeepFriedGamer Podcast
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DFG 013: Diegetic, Non-Diegetic and everything in between: the audio stories of Destiny, Civilization 6 and Watch Dogs 2

Dela

How well do you know your game music? Could you tell a diegetic work if it smacked you in your ear holes? Cam Britton is here again with a delicious mix of auditory beverages including Destiny, Civilization 6 and Watch Dogs 2.

We discuss the congruence of tone of the music of Destiny with it's mix of solemnity and action (a personal favorite of mine), the 'time travelling' score of Civilization 6 (how do you make music for a game that passes through thousands of years??) and the diegetic, and super-diegetic qualities of Watch Dogs 2 (pushing the industry forward in unique and powerful ways)

Dive into another 30+ minutes of the Deep Fried Gamer podcast!

 

Destiny

https://youtu.be/PfrtX-foWUA

Composers: Michael Salvatori, Skye Lewin, C Paul Johnson & Rotem Moav

 

Civillization 6

https://youtu.be/sFlxSgOEZrk

Composer: Geoff Knorr

 

Watch Dogs 2

Audio Directors: Olivier Girard and Richie Nieto

https://youtu.be/twMgc8vQ53o?t=6m11s

https://youtu.be/47ZJXZJKOUo?t=3m30s

 

Additional Materials

 

Author: Winifred Phillips - A Composer's Guide to Game Audio

https://www.amazon.ca/Composers-Guide-Game-Music/dp/0262026643

 

Mick Gordon

https://www.youtube.com/watch?v=Bthei5ylvZ4

Interview on composing doom

 

Hollywood Reporter - Composer's Roundtable

https://www.youtube.com/watch?v=gSAF9_ZHjfc

Danny Elfman discusses how music should be memorable

Other heavyweight composers, like Hans Zimmer and Trent Reznor, have things to say too.

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