A couple things inspired this week's episode. First: an incredible 66 post thread from a Capcom developer who worked on RE7. It's since been deleted, but in it he goes over all sorts of BTS that shows how the game came together. The three way tug of war between the producer, the writer, and the developers actually building the game exemplifies the best and worst aspects of all creative work. You can in depth discussions on Reddit that have screen shots or transcripts of his posts.
Second: Microsoft says next year their portable will launch, and then a year later (2028) Helix is due to release. Btw: Helix looks like it'll cost between $1200 and $1800.
Uh, wut?
Yep. We're staring down the barrel of game consoles hitting two grand next generation. This is due to hardware costs that will likely only increase over the next two years. Oh, and if you're hoping that Playstation will come in clutch with a cheaper console: Sony says the RAM alone will cost $600!
All this to say that the industry is maybe a little out of touch. Matt thinks talent will be key to solving the problem, and the industry is sorely lacking in the talent of yore. Personally I like to phrase this as craftsmanship. Because that can be developed rather than some innate talent. The problem is businesses haven't put resources into developing their teams in decades. They just lay them off instead.
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