Game design legend Josh Sawyer sat down with Roy Wagner at PAX Australia to talk about his journey into the industry, from being a fan of Black Isle Studios to eventually working on the games that inspired him.
Sawyer digs into the tension between indie and AAA development and why studios like Obsidian still make smaller, experimental projects like PENTIMENT. We also chat about the big question everyone wants to know: Could Obsidian make another Fallout now that they sit under the same Microsoft umbrella as Bethesda?
Sawyer shares how much cross pollination actually happens between the studios and whether Microsoft keeps them separate.
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