Many games put forth some kind of value that they hope will be communicated to players, be they ones that see obvious (like the value of empathy) or subtle (like experiencing life under capitalism). When the insertion of these values into game development is deliberate, what do we know about how it happens and what effects it has on players?Support me on Patreon: https://patreon.com/pogAudio Credits:

Podden och tillhörande omslagsbild på den här sidan tillhör Jamie Madigan. Innehållet i podden är skapat av Jamie Madigan och inte av, eller tillsammans med, Poddtoppen.