E-maaaaaaails!  This week we switch it up a bit and read e-mails first (keep 'em coming!).  After that, Angel poses a question: why do people automatically assume that games that don't have traditionally realistic graphics are "kiddy," immature, boring, and/or bad and aren't even worth trying out?  Is this shared assumption dictating the art styles that developers use in their games? Featuring Adam, Alex, and Angel. Episode 83

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