Shawn Green was a former developer at ID Software, ION and Escalation Studios. He was part of the original ID Software team and worked alongside legends such as John Romero and John Carmack

#doom #idsoftware #johnromero

TIMESTAMPS

00:00 - Intro

00:36 - How Shawn Ended Up At ID Software/Commander Keen

05:05 - Learning The DOOM Editor

06:40 - Doing The Ports For DOOM

10:55 - Designing Levels For Ultimate DOOM

13:10 - Making E4M8 - Unto The Cruel

16:25 - How Shawn Learned To Design DOOM Levels

18:15 - Working With John Romero

21:30 - Romero & Carmack’s Differences

23:40 - ID Software Didn’t Have A Hierarchy

27:00 - John Carmack Is A Monster

28:30 - The Circumstances Of Crunch Matters/Carmack Is A Workaholic

30:30 - John Carmack Sacrificed A Lot To Be Who He Is

32:30 - Getting Into A Zone/Working On Halo: Combat Evolved

38:30 - Shawn Puts His Programming Hat On While Playing Games

39:31 - Zelda: Tears Of The Kingdom’s Amazing Physics Engine

41:15 - The QA On DOOM Ports

43:20 - The Hardest Thing About Programming

44:30 - Integration Is An Important Part Of Coding

46:30 - The Curve Balls Of Running Escalations Studios

48:35 - The Pros And Cons Of AI

53:10 - Design Differences Between Japan & The West/Layoffs

1:06:40 - Shawn’s Final Thoughts/Working For Nintendo

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