There have been many Games Workshop games that just didn’t make it past the development stage - from Necromunda on a corrupted Eldar Craft World, to a Dr Who time travelling board game, to the fall of the Empire and the corruption of the Warhammer world by Tamurkhan. 

Rick Priestley, creator of Warhammer and 40k and the design team lead at Games Workshop for many years, joins Jordan Sorcery to explore the history that didn’t happen - some of the many Games Workshop projects that were started but only ever released in rumours, tidbits, hushed whispers, or in some cases not at all.

From more collaborations with MB Games after the success of HeroQuest, to new takes on historical wargaming with Perry miniatures, the early iteration of Battlefleet Gothic to a new Mad Max-style IP on the floor of dried out oceans!

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#Warhammer #40k #Warhammer40000 #Necromunda #GamesWorkshop #tabletop #boardgames #RPG #wargames

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References, Sources, and Links: 

[Wombat Wargames]
https://wombatwargames.com/

[Rick Priestley's Space Battles: A Spacefarers Guide Blog]
https://spacebattlesaspacefarersguide.blogspot.com/

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Art, Music, and Copyright: 

Images used belong to their respective copyright owners 
Jordan Sorcery Theme by Joylin Music 
Jordan Sorcery Heraldry by Becka Moor 

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