You’ll enjoy this episode if you like games, if you’re a scientist looking for creative ways to communicate your research, if you run a music festival, a council or small town and want to know how to talk about climate change with your townsfolk 💥🦞
Boho Interactive is a collective of Australian artists, performers and game designers who create interactive games, performances and workshops in collaboration with research scientists. Their games have been played or experienced in theatres, festivals, museums, conferences and boardrooms. One such game is the urchin-lobster battle ‘Best Kelp Secrets’, commissioned by Australia’s national science agency, the CSIRO.
Joining me today and playing the part of shiny lobster, is one part of this big creative team, Nathan Harrison.
You can find Boho Interactive through their website. You can find and contact me @seaweed.people. Support the show at buymeacoffee.com/seaweedpeople.
Links to research, projects and stories touched on in this ep:
Best Festival Ever - how to manage a disaster - Boho Interactive game
Invasive sea urchin endangers giant kelp forests - Invasive Species Council
CSIRO’s work protecting giant kelp
Gamifying Government - Best Kelp Secrets commissioned by CSIRO
Playful Activism, game mechanics and participation - Coney (UK)
Evaluating a community of practice for Torres Strait Islander health and wellbeing - Lowitja Institute
More on Boho’s work creating games with Indigenous communities
Get Ready Singleton: Disaster Dash - game created with Singleton Council
This episode was recorded and produced on Gadigal/Wangal and Bidjigal land. I acknowledge and pay respects to First Nations people and their elders past and present as the ongoing custodians of Sea, Land and Sky Country.
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