It's called "the Storm Scale" because Storm is a fundamentally powerful mechanic, so dangerous that designers are Wizards of the Coast are loathe to revisit it for fear that a format becomes dominated by spellslinging decks. This week, takes a look at how to play Storm in commander (and keep track of all of those triggers)!
00:00 Introduction 02:22 What is Storm? 03:55 Storm Finishers 05:21 Storm Enablers 07:02 Colors of Storm 10:25 Storm Commanders 12:46 Playing Storm Proficiently 15:37 Closing Thoughts
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