New Books in Game Studies | Lyssna här | Poddtoppen.se
New Books in Game Studies
Interviews with scholars of game studies about their books.
Interviews with scholars of game studies about their books.
Fler avsnitt av New Books in Game Studies
Amy Thomas, "Copyright, Contract, and Video Games: Terms of Play" (Hart Publishing, 2026)
2026-05-29
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27 min
+
Stephanie Farnsworth, "Games That Haunt Us: Gothic Game Space as a Living Nightmare" (Bloomsbury, 2026)
2026-04-28
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21 min
+
Heather Shay, "Identity Building Among Role-Playing Gamers: Slaying Goblins in the Real World" (Bloomsbury, 2025)
2026-04-27
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47 min
+
Michał Mycka, "Games User Research Cookbook: Tools and Techniques for Better Player Experience" (CRC Press, 2026)
2026-04-19
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30 min
+
Peter D. McDonald, "The Impossible Reversal: A History of How We Play" (U Minnesota Press, 2026)
2026-04-11
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31 min
+
Carlin Wing, "Bounce: Balls, Walls, and Bodies in Games and Play" (MIT Press, 2026)
2026-03-11
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44 min
+
Kaitlin Tremblay, "Life is Strange" (Boss Fight Books, 2026)
2026-03-09
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12 min
+
Victor Navarro-Remesal, "Zen and Slow Games" (MIT Press, 2026)
2026-03-03
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37 min
+
Miguel Sicart, "Playing Software: Homo Ludens in Computational Culture" (MIT Press, 2023)
2026-03-02
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1 tim 1 min
+
Raiford Guins, "King PONG: How Atari Bounced Across Markets to Make Millions" (MIT Press, 2026)
2026-02-20
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1 tim 15 min
+
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