The Battle of Abassin is won, but the escape, and the peace are anyone's game. Into the woods, we go, where the tall trees blind us and we cannot see the forest. The mask slips. We make monsters of men, and speak with animals. The chain of command is thus: hunger, water, music. Each family of sad adventurers is sad in its own way.
Some additional ambient sound design comes from Michael Ghelfi Studios. You can get their sounds and music for your home games and VTT as well, which we enthusiastically recommend.
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