PlayStation lead system architect Mark Cerny has just 'quote-unquote' dropped a big new deep dive into the technology of the PlayStation 5 Pro. Oliver Mackenzie had the chance to see the presentation several weeks ago and we have an interview on our YouTube channel - but the Digital Foundry team have much to talk about based on the presentation - and here they are to do just that.


00:00 Introduction

01:53 GPU overview: RDNA 2.x, 16.7 TF

06:32 Ray tracing improvements

15:01 Machine learning and PSSR

26:27 The future: Amethyst, ML exploration, and next-gen

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