Even though most of the team are concentrating on PS5 Pro content, we still managed to find the time for another episode of DF Direct Weekly. Tom joins Rich and John to discuss the death of Concord and the shuttering of Firewalk Studios, Indiana Jones and Mario & Luigi: Brothership, while Alex joins the fray later to talk Star Citizen, Squadron 42 and Horizon Zero Dawn Remastered on PC. Meanwhile, in his spare time, John's been testing out a couple of alleged 'disaster remasters'...

0:00:00 Introduction

0:01:13 News 1: Concord developer shuttered, game not coming back

0:18:16 News 2: Indiana Jones previewed!

0:31:56 News 3: Mario & Luigi: Brothership evaluated

0:42:47 News 4: Horizon Zero Dawn Remastered analyzed on PC

0:55:00 News 5: Shadows of the Damned is a ‘disaster remaster’

1:05:32 News 6: Alex’s Star Citizen update

1:21:01 Supporter Q1: Do you still think mid-gen enhanced consoles are unnecessary?

1:28:29 Supporter Q2: Will PS5 Pro owners typically own 120Hz VRR panels?

1:34:43 Supporter Q3: Could the Series X support a form of ML-based upscaling?

1:37:23 Supporter Q4: Why did Call of Duty abandon ray tracing?

1:40:57 Supporter Q5: Why has checkerboard rendering disappeared from most modern games?

1:43:33 Supporter Q6: What has John contributed to the upcoming EGM Compendium?

1:47:02 Supporter Q7: Will Capcom adopt a more PC-centric approach in the future?

1:51:45 Supporter Q8: Will Nintendo pioneer revolutionary uses of RT on Switch 2?

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