System Shock 2 **(Looking Glass Studios/Irrational Games**, 1999) contains one of the most iconic images in gaming (the scifi horror Medusa-esque SHODAN) and one of the most iconic spiritual sequels in gaming (the Bioshock series), but I still feel like experience with System Shock 2 itself is relegated to those who were there playing on PC in 1999. What was it about this game that made it so foundational for the Bioshock series and so many other modern games? Well, it's a good thing I have this podcast to dig into it!

Guest Info: Doug Lief, host of Nostalgium Arcanum podcast

TIMESTAMPS

Intros/Personal Histories/Opening Thoughts 0:19

Story Setup/Story Thoughts 13:43

Presentation 30:10

Gameplay 41:00

SPOILER WALL 1:11:09

Music used in the episode is credited to Eric Brosius. Tracks used: Medical, Engineering, Hydroponics #1, Science, Hydroponics #2, Operations #2, End Cutscene, Credits

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Cover art by Jack Allen- find him at https://www.instagram.com/jackallencaricatures/ and his other pages

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