In part two of our conversation with Nic Tringali, we go deeper into their development process. Design and prototyping, testing, setting victory conditions, and the delightful old-school addition to the game: the manual.

00:00:00 - Theme - how did the look come together? Concept of cathedrals stretching through time.

00:04:20 - Worldbuilding, problems with history

00:07:00 - Dramatic play, victory conditions. Surviving to tell a story, rather than survival as an inherently interesting goal.

00:17:40 - Development: transitioning from John Wick: Hex and Arcsmith, managing stress.

00:26:17 - Design and prototyping, planning features, play testing, development timeline

00:41:10 - The manual: The Banished Vault has an accompanying manual in the old style, the kind that used to ship with every game. What was the thinking behind this?

00:51:48 - Where to find Nic

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