Nic Tringali is a game designer for Bithell Games. Their recent release The Banished Vault (published by Bithell Games’ Lunar Division) is a gothic space-faring exploration and survival game, released on July 25th to very positive reviews. We talk with Nic about their early gaming inspirations, before getting into the gameplay mechanics of The Banished Vault.
00:00:00 - Introduction - Life post-launch, how did you get into games 00:04:00 - Influential early games - Morrowind, Stuntman 00:09:20 - Board games and their cross-pollenation with video games 00:14:57 - Complexity and planning in The Banished Vault: space mechanics 00:32:21 - Complexity budget: how did Nic decide which choices were interesting for the player, and where to put the complexity? 00:37:30 - What kind of player did they have in mind? 00:39:40 - The aesthetics of The Banished Vault: art and sound 00:47:01 - Where to find Nic
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