Mirek Stiles is head of Audio Products at Abbey Road Studios and is on the board of the Abbey Road Red incubator project. Here he chats to Hugh Robjohns about his side project, the Spatial Audio Forum and how everyone can get involved in creating 3D audio environments using basic recording equipment.

Chapters00:00 - Introduction00:59 - How Did You Get Involved With The Spatial Audio Forum? 02:51 - Why 3D Can Work With Modern Tech 05:26 - How To Make Binaural Work For Everyone07:47 - Immersion or Accurate Representation 08:17 - The Practicalities Of Recording in Surround 10:09 - Recording An Orchestra in 3D 13:56 - The Tools For Rendering 3D Sound 16:40 - Music Artists Using 3D17:15 - The Audio Mix Can Change Depending On Where You're Positioned 19:09 - Abbey Road and Dolby Atmos20:36 - How To Get Started Mixing For Spatial Audio22:42 - Get Started Using Standard Recording Equipment 25:22 - The Spatial Audio Forum26:19 - A Timescale For Spatial Audio Becoming StandardMirek Stiles - Head of Audio Products, Abbey Road Studios

Mirek Stiles started working at Abbey Road Studios as a recording engineer in 1998, working on a diverse range of projects including The Lord of the Rings trilogy, The Beatles Anthology, Muse, Kanye West, Nick Cave and the Bad Seeds and Paul McCartney. Mirek also worked as a Digital Producer in the Abbey Road Interactive department on a range of Blu-ray titles including Roxy Music, Ringo Starr and Reservoir Dogs

Today, Mirek runs the studio’s Audio Products department leading development of a range of software and hardware releases based on Abbey Road’s historic recording IP with partners Waves Audio and Chandler Limited. Mirek also sits on the board and acts as an advisor on the Abbey Road Red incubation programme and is currently exploring and experimenting with Spatial Audio over headphones, ambisonics, spatial microphone arrays and game engine workflow. Recent projects include collaborations with film and video game composer Stephen Barton (Jedi: Fallen Order), joint research with the University of York and University of Huddersfield and chairing the Abbey Road Spatial Audio Forum, bringing together members from gaming, broadcast, VR, music production and film. 

Mirek’s expertise spans over 20 years within the studios, from analogue and vintage recording workflows through to the latest immersive medias including 6 Degrees of Freedom Virtual Reality and Dolby ATMOS capturing and rendering options.

https://www.abbeyroad.com/spatial-audiohttps://unity.com/https://www.unrealengine.com/en-US/https://www.matthewball.vc/all/themetaversehttps://en.wikipedia.org/wiki/Six_degrees_of_freedomhttps://www.universityxp.com/blog/2020/8/20/what-is-player-agency

Hugh Robjohns BiogHugh Robjohns has been Sound On Sound´s Technical Editor since 1997. Prior to that he worked in a variety of (mostly) sound-related roles in BBC Television, ending up as a Sound Operations Lecturer at the BBC´s technical training centre. He continues to provide audio consultancy and bespoke broadcast audio training services all over the world, lectures at professional and public conventions, and occasionally records and masters acoustic and classical music too! 

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