On this special interview that aired as part of the Fallout For Hope fundraiser for the American Heart Association, former 14 year developer for Bethesda Nate Purkeypile joins us! We talk about how he started his career, how Fallout 3, Fallout 4 and Fallout 76 were made, the true story behind Easter Eggs, what the deal is with the Sickleman, and how he went from "The Phoenix" to the "King of God Rays".
Discussion points:
Fallout 1 was his first game and hooked him on the series
How he landed at Bethesda
Why Fallout 3 and Fallout 4 look so different from a palette standpoint
How level design and lighting has evolved over time
How Fallout 76 came to be and his adventures on the road scouting locations
Cut content and concepts for Fallout 76 that didn't work
What he is most proud of with Fallout 76 and his favorite location
Why he left Bethesda to found Just Purkey Games AND a sneak peek of the game he is developing himself
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