On this special interview that aired as part of the Fallout For Hope fundraiser for the American Heart Association, former 14 year developer for Bethesda Nate Purkeypile joins us! We talk about how he started his career, how Fallout 3, Fallout 4 and Fallout 76 were made, the true story behind Easter Eggs, what the deal is with the Sickleman, and how he went from "The Phoenix" to the "King of God Rays".

Discussion points:

Fallout 1 was his first game and hooked him on the series How he landed at Bethesda Why Fallout 3 and Fallout 4 look so different from a palette standpoint How level design and lighting has evolved over time  How Fallout 76 came to be and his adventures on the road scouting locations Cut content and concepts for Fallout 76 that didn't work  What he is most proud of with Fallout 76 and his favorite location Why he left Bethesda to found Just Purkey Games AND a sneak peek of the game he is developing himself

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The Fallout Hub

The Fallout Hub ~ Ep. 39: Interview with 14 Year Bethesda Developer Nate Purkeypile!

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