When you write a novel or build a game, you have to design a whole world. A world with culture, hierarchy, taboos, economy, fairness, traditions, careers, and origin stories. In Full Worlds, we hear authors and creators explain the worlds they built, without the story getting in the way.
When you write a novel or build a game, you have to design a whole world. A world with culture, hierarchy, taboos, economy, fairness, traditions, careers, and origin stories. In Full Worlds, we hear authors and creators explain the worlds they built, without the story getting in the way.
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