Hollywood welcomes Siliwood, Saturn and Playstation begin fight for Japanese consumers & 3DO declared DOA

These stories and many more on this episode of the VGNRTM!

This episode we will look back at the biggest stories in and around the video game industry in June 1994.  As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events.

Alex Smith of They Create Worlds is our cohost.  Check out his podcast here: https://www.theycreateworlds.com/ and order his book here: https://www.theycreateworlds.com/book

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Links: If you don't see all the links, find them here:

https://www.patreon.com/posts/113403594

7 Minutes in Heaven: Space Ace (SNES) Video Version:  https://www.patreon.com/posts/113313328     https://www.mobygames.com/game/24930/space-ace/

Corrections: May 1994 Ep - https://www.patreon.com/posts/may-1994-110575391 Ethan's fine site The History of How We Play: https://thehistoryofhowweplay.wordpress.com/     https://www.reddit.com/r/playstation/comments/p5o3d0/1995_prelaunch_playstation_brochure_promotional/     https://en.wikipedia.org/wiki/List_of_Sega_arcade_system_boards     https://en.wikipedia.org/wiki/Cruis%27n_USA     https://youtu.be/nrUWIHasHPQ?si=vCitZXMwn3UdXXNZ      1994: Playmates sees video games as path to diversification     Playmates Toys wins with video games arm, South China Morning Post (Hong Kong), June 9, 1994, Section: BUSINESS; Pg. 2

Sega goes to Epcot     Sega is largest exhibitor at Disney's Innoventions Pavilion at Epcot Center; unveils model of 10,000 square foot exhibit at CES, Business Wire, June 22, 1994, Wednesday        https://youtu.be/xhBPuiPY8uY?si=vQVOuYF_Y2jQUzDE

Sega signs deals with Coca Cola and Hudson in Japan     Sega Makes Deals With Coke, Hudson, Newsbytes, June 3, 1994, Friday     Sega heads on-line telecom karaoke venture, Multimedia System Will Transmit Over ISDN Networks, The Nikkei Weekly (Japan), June 6, 1994      Sega announces massive bond issue     TOKYU TO ISSUE 40 BILLION yen IN BONDS, The Nikkei Weekly (Japan), June 13, 1994, Section: CORPORATE FINANCE; Pg. 16    Sega Enterprises to raise 100 bil. yen with CBs, Japan Economic Newswire, JUNE 8, 1994, WEDNESDAY

Siliwood fever has become a pandemic!     GEFFEN RECORDS AND JASMINE MULTIMEDIA DEBUT VID GRID, NEW MULTIMEDIA INTERACTIVE VIDEO GAME WITH LARGEST NUger 320 x 240 Video for Windows(TM) and Innovative Game Technology, PR Newswire, June 13, 1994, Monday - 08:30 Eastern Time         Online Services Compete For Attention, Newsbytes, June 16, 1994, Thursday     New Line Cinema and Havas form interactive joint venture, Business Wire, June 1, 1994     Fox Interactive Leaps Quickly Into Game Software Fray, Billboard, June 4, 1994     GTE Interactive Media makes public debut with introduction of innovative line of interactive electronic entertainment; Leading edge creative talent, proprietary technologies and four-year proven track record bring platform diverse, Business Wire, June 20, 1994, Monday     Time Warner Interactive and Byron Preiss Multimedia Co. ink a multi-title affiliate label distribution deal, Business Wire, June 29, 1994, Wednesday     SNL' Now Showing On GameTek CD-ROM, Billboard, June 11, 1994, Section: THE ENTER*ACTIVE FILE; Pg. 66     Disney Software to Top Christmas Wish Lists in '94, Business Wire, June 24, 1994, Friday     Virgin makes sale to Blockbuster, Financial Times (London,England), June 30, 1994, Thursday, Section: Pg. 29     Studios Put New Spin On Game Spinoffs, Billboard, June 18, 1994, Copyright 1994 Billboard Publications, Inc., Section: THE ENTER*ACTIVE FILE; Pg. 52          Full Moon Entertainment and Philips Media Games to partner in videogame development; Philips to transform feature films into games, Business Wire, June 28, 1994, Tuesday SPA and Shareware makers resist ISDA         Software Publishers To Rate Computer Games, Newsbytes, June 16, 1994, Thursday      Nostalgia and dissapointment mar ECTS     https://segaretro.org/File:Edge_UK_009.pdf   pg. 14        A New Generation Of Pac-Man Arrives, Billboard, June 4, 1994, Section: THE ENTER*ACTIVE FILE; Pg. 88      Bill Stealey to return     http://www.kultmags.com/Play%20Time/1994/Play%20Time%201994-06.rar   pg. 19      Howard Lincoln delivers CES keynote     King of the Video Game Jungle commands spotlight at Summer CES; Nintendo chairman to deliver keynote address and Nintendo to command largest exhibit space, Business Wire, June 23, 1994, Thursday           CES - Video Industry & 20's Hollywood Compared, Newsbytes, June 23, 1994, Thursday         It's All In The Games; Q&A With Nintendo's Howard Lincoln, Billboard, June 25, 1994      Acclaim announces Turok     Acclaim and Nintendo announce 64-bit video game system development agreement; Acclaim unveils first Valiant Comics title for Nintendo Ultra 64(TM), Business Wire, June 23, 1994, Thursday     Malibu Comics signs deal with Sony Imagesoft, Business Wire, June 23, 1994, Thursday

3DO to show 25 titles at CES     3DO TO SHOWCASE HOT NEW TITLES AT SCES; RETAILERS CALL 3DO A HIT WITH CONSUMERS, Business Wire, June 21, 1994, Tuesday

Japanese devs support 3DO     Video game software giants plan 3DO titles; Capcom to develop Super Street Fighter II Turbo for 3DO, Business Wire, June 23, 1994, Thursday

Goldstar launches 3DO system     GOLDSTAR MULTIMEDIA CATEGORY ENTRY CONTINUES WITH DEBUT OF 3DO INTERACTIVE MULTIPLAYER SYSTEM, PR Newswire, June 23, 1994

Jaguar games and peripherals on show     ATARI CORPORATION ANNOUNCES IT HAS THE RESOURCES IN PLACE TO FULFILL ITS BUSINESS PLAN FOR 1994, PR Newswire, June 29, 1994, Wednesday - 09:01 Eastern Time     ATARI CELEBRATES 150+ JAGUAR LICENSEES; EXPANDED LIST INCLUDES PROMINENT NEW NAMES, PR Newswire, June 23, 1994, Thursday - 07:55 Eastern Time

Jaguar goes multiplayer online     Phylon's simultaneous Voice-plus-Data technology in new Jaguar system, from Atari Corp., Business Wire, June 27, 1994, Monday     https://en.wikipedia.org/wiki/Atari_Jaguar

Atari finances sound for 94     ATARI CORPORATION ANNOUNCES IT HAS THE RESOURCES IN PLACE TO FULFILL ITS BUSINESS PLAN FOR 1994, PR Newswire, June 29, 1994, Wednesday - 09:01 Eastern Time

Sega looks to the younger set     Sega leverages its expertise in interactive technology to broaden its audience; new Sega Club joins the Sega toy division to attract new, younger customers, Business Wire, June 24, 1994, Friday

VirctorMaxx shows off first consumer level VR     CHICAGO COMPANY UNVEILS WORLD'S FIRST AFFORDABLE VIRTUAL REALITY HEADSET FOR HOME USE AT CONSUMER ELECTRONICS SHOW, PR Newswire, June 21, 1994, Tuesday - 18:41 Eastern Time

Get fit with your SNES     One of the most eagerly awaited products of the year arrives at the, Consumer Electronics Show, courtesy of Life Fitness and Nintendo, Business Wire, June 22, 1994, Wednesday     Aura Systems enters into exclusive distribution agreement for Interactor and AuraSound products for the Australia and New Zealand market Business Wire, June 6, 1994, Monday           INTERACTIVE VIDEO GAME IS A HIT WITH BASEBALL ENTHUSIASTS, PR Newswire, June 21, 1994, Tuesday - 08:27 Eastern Time

Summer CES 95 gets new home     1995 - New Venue, New Name For Summer CES, Newsbytes, June 27, 1994, Monday      Redemption comes under suspicion in Oklahoma     Play Meter, June 1994, pg. 18

Devs sign up to support 32X     Over two dozen of video game industry's leading software publishers commit to Sega's Genesis 32X; Sega leads all competitors in delivering full 32-bit action at low price, Business Wire, June 2, 1994      Sega signs Truemotion     Sega and Duck announce inclusion of "TrueMotion", Business Wire, June 21, 1994, Tuesday     https://wiki.multimedia.cx/index.php/Duck_TrueMotion_1

Sega starts affiliate label program     Sega launches affiliate label program with Rocket Science Games, Business Wire, June 23, 1994, Thursday

Next Gen duels it out on Japanese TV     https://segaretro.org/File:Edge_UK_009.pdf

Sony reveals PSX architecture details     Sony Computer Entertainment unveils technology behind new home video game system; LSI Logic's custom CPU to give PlayStation competitive edge in video game hardware market, Business Wire, June 15, 1994, Wednesday

Don't call Playstation a multimedia machine!     Sony soft-pedals high-tech game machine Multimedia Capabilities Outstrip Functions Of Current Software, The Nikkei Weekly (Japan), June 6, 1994

Alias Research to make Ultra 64 tools     Nintendo chooses Alias Research Inc. to create advanced content tools for 64-bit home video game system, Business Wire, June 9, 1994, Thursday           Alias To Develop 3-D Nintendo Graphics Tools, Newsbytes, June 15, 1994, Wednesday      Nintendo hints at 32 bit VR System     https://archive.org/details/Electronic_Gaming_Monthly_59/page/n55/mode/2up

Newsweek declares 3DO DOA     Lost in Cyberspace, Newsweek, June 13, 1994 , UNITED STATES EDITION, Section: BUSINESS; Start-Ups; Pg. 40     SPECTRUM HOLOBYTE ISSUES CLARIFICATION, PR Newswire, June 9, 1994, Thursday - 08:00 Eastern Time

Jaguar software begins to trickle in     https://segaretro.org/File:Edge_UK_009.pdf   pg. 14      Blockbuster/THQ announces Catapult modem     Blockbuster/Davis Video Launch Phone-Based Game Co, Newsbytes, June 7, 1994, Tuesday

Sega wants to appeal to girls     Game Makers Finally Targeting Girls, Billboard, June 4, 1994, Section: THE ENTER*ACTIVE FILE; Pg. 88         https://segaretro.org/Sega_Girls_Task_Force        https://www.polygon.com/features/2019/5/27/18526122/sega-girls-task-force-female-players      Tiger Electronics rules handhelds     https://archive.org/details/Electronic_Gaming_Monthly_59/page/n215/mode/2up      Amiga users wait with bated breath     https://archive.org/details/amazing-computing-magazine-1994-06/page/n7/mode/2up

Acorn delves into PC compatibility     https://segaretro.org/File:Edge_UK_009.pdf   pg. 18      Wing Commander goes FMV     https://archive.org/details/Computer_Gaming_World_Issue_119/page/n13/mode/1up

TNG may be over, but the voyage continues on CDRom     Star Trek Next Generation CD-ROM For MPC, Newsbytes, June 9, 1994, Thursday

Pajitnov endorses Spectrum Holobyte games     ALEXEY PAJITNOV, CREATOR OF 'TETRIS(R),' TO ENDORSE SPECTRUM HOLOBYTE'S LINE OF COMPUTER PUZZLE GAMES, PR Newswire, June 10, 1994, Friday - 07:59 Eastern Time      Surf is UP     https://segaretro.org/File:Edge_UK_009.pdf   pg. 11

Japanese Ministry Council to review telecommunication regulations     Private council to consider multimedia rules, Report From Japan, June 22, 1994          Media Futures: Japan plays catch-up with US - At first sight advanced information networks might seem like another instance of Japan stealing a march on its competitors in a key new technology. The truth is rather different, Financial Times (London,England), June 13, 1994, Monday, Section: Pg. 15, Byline: By MICHIYO NAKAMOTO

Jurassic Park merch surpasses $1 Billion     JURASSIC PARK' MERCHANDISE SURPASSES $1 BILLION AT RETAIL WORLDWIDE; PRODUCTS CONTINUE TO STAMPEDE OUT OF RETAIL STORES, PR Newswire, June 1, 1994, Wednesday - 07:29 Eastern Time

Microsoft to bring interactive TV to  Japan     Microsoft and NTT Announce Interactive Television Agreement, Business Wire, June 22, 1994, Wednesda     https://en.wikipedia.org/wiki/NetShow     NTT AND SILICON GRAPHICS TO BUILD INTERACTIVE MULTIMEDIA SERVICES SYSTEM FOR JAPAN PR Newswire, June 8, 1994, Wednesday - 00:36 Eastern Time         NTT links sight, sound - and companies Telephone giant forges far-flung alliances in effort to strengthen multimedia position, The Nikkei Weekly (Japan), June 27, 1994, Section: INDUSTRY DIGEST; Pg. 21

The Financial Times profiles Square     A role-play revolution - A Japanese businessman has found that a western approach to motivation has helped deliver spectacular results, Financial Times (London,England), June 28, 1994, Tuesday, London, Section: Management (The Growing Business); Pg. 14, Byline: By EMIKO TERAZONO

Comic book bubble burst fallout continues     https://archive.org/details/Electronic_Gaming_Monthly_59/page/n213/mode/2up

Atari Games RIP (sorta)     Play Meter, June 1994, pg. 3

Recommended Links:

The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Retromags.com: https://www.retromags.com/ Games That Weren't - https://www.gamesthatwerent.com/

Sound Effects by Ethan Johnson of History of How We Play.

Copyright Karl Kuras

 

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