Ever wonder how hex crawls work? Want to know how to run a procedural campaign, where even you are not sure what exactly will happen? Need help getting over that initial trauma after you kill a bunch of henchmen, and probably some player characters, too? Well, this is the podcast for you. Jason, Eric and Jose discuss how they run a hex crawl campaign, and they give examples and reports from their shared-GM, hex-crawl setting, The Forlorn Shores. They also answer questions and make inappropriate comments. It's good fun.