Alexander Repenning created AgentSheets, an environment to help kids develop computational thinking skills. It wrapped an unusual computational model with an even more unusual user interface. The result was divisive. It inspired so many other projects, whilst being rejected at every turn and failing to catch on the way Scratch later did. So in 2017, Repenning published this obit of a paper, Moving Beyond Syntax: Lessons from 20 Years of Blocks Programming in AgentSheets, which covers his findings over the years as AgentSheets evolved and transformed, and gives perspective on block-based programming, programming-by-example, agents / rule / rewrite systems, automata, and more.
This is probably the most "normal" episode we've done in a while — we stay close to the text and un-clam many a thought-tickling pearl. I'm saying that sincerely now to throw you off our scent the next time we get totally lost in the weeds. I hear a clock ticking.
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Argos, for our non-UK listeners. They were acquired by future TodePond sponsor, Sainsbury's.
Once again, I am asking for your Marcel Goethals makes a lot of cool weird stuff and is a choice follow.
Scratch isn't baby programming. Also, you should try this bizarre game Ivan programmed in 3 blocks of Scratch.
Sandspiel Studio is a delightful block-based sand programming simulator automata environment. Here's a video of Lu and Max introducing it.
Rewrite rules are one example of rewriting in computing.
Lu's talk —and I quote— "at Cellpond", was actually at SPLASH, about Cellpond, and it's a good talk, about —and I quote— "actually, what if they didn't give up on rewrite rules at this point in history and what if they went further?"
Oh yeah — Cellpond is cool. Here's a video showing you how it works. And here's a video studying how that video works. And here's a secret third thingthat bends into a half-dimension.
I don't need to link to SimCity, right? You all know SimCity? Will Wright is, arguably, the #1 name in simulation games. Well, you might not have caught the fantastic article Model Metropolis that unpacks the (inadvertently?) libertarian ideology embodied within the design of its systems. I'd also be remiss not to link to Polygon's video (and the corresponding write-up), which lend a little more colour to the history.
Couldn't find a good link to Blox Pascal, which appears in the paper Towards "Second Generation" Interactive, Graphical Programming Environments by Ephraim P. Glinert, which I also couldn't find a good link to.
Amit Patel's Red Blob Games, fantastic (fantastic!) explorable explanations that help you study various algorithms and techniques used in game development.
University of Colorado Boulder has a collection of simulations called PhET. They're… mid, at least when compared to building your own simulation. For instance.
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