Award-winning game designer Orin Bishop discusses how various non-game properties could be adapted into games. Each episode is split into four parts: What are the most important themes and elements of the work? How have existing game adaptations fared? What non-adaptations best capture the source material? And what would comprise an ideal game adap...
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Award-winning game designer Orin Bishop discusses how various non-game properties could be adapted into games. Each episode is split into four parts: What are the most important themes and elements of the work? How have existing game adaptations fared? What non-adaptations best capture the source material? And what would comprise an ideal game adaptation?
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