In this episode of Deconstructor of Fun, Jen Donahoe is by Charles Hambro, CEO and Co-Founder of GEEIQ, and Matt Edelman, President and CEO of Super League, to dive deep into the evolving world of brand activations and UGC (user-generated content) in gaming.
We explore how brands navigate virtual worlds, the ROI of successful campaigns, and why gaming audiences are more valuable than ever. The conversation spans the rise of playable ads, IAB standards, and the growing distinction between branded content and traditional ads.
Charles and Matt also share their insights on the future of campaign-based activations and why entertainment brands are doubling down on gaming.
00:00 Introduction to Brand and UGC Activations
04:57 UGC and Virtual Worlds
07:44 Brand Activations
15:47 ROI and Success Stories
21:02 Challenges and Future of UGC Platforms
27:12 The Power of Gaming Audiences
27:45 Mobile Advertising
29:00 Playable Ads
29:42 IAB and Playable Ad Standards
31:34 Engaging Audiences with Playable Ads
35:49 Branded Content vs. Traditional Ads
36:41 The Future of Branded Content in Gaming
42:40 The Importance of Campaign-Based Activations
44:47 Entertainment Brands in Gaming
46:59 Concluding Thoughts and Future Trends