I was delighted to sit down with one of our most interesting historical and conflict game designers, Cole Wehrle. The discussion starts with talking about the second edition of John Company (on Kickstarter right now) before wandering to the the rest of his designs as we talk about the ways games can portray history or make interesting arguments. One of my favorite conversations yet.

1:00 -- John Company 2nd Edition10:00 -- Inspiration for John Company14:06 -- Connections Between John Company, Pax Pamir, and An Infamous Traffic17:42 -- Handling Tough Themes28:40 -- John Company's Success32:29 -- Game Aesthetics and Kickstarter Expectations44:58 -- Resolving Conflicts Between Simulation and Fun1:04:56 -- Cole's Future Game Plans

Find more from Cole at https://wehrlegig.com/ and https://ledergames.com

Music: Sailing The Solar Wind by Abstraction

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