We're getting in touch with our feelings with this one. What can board games do to evoke a sense of adventure? Can board games do this, or is it a poor medium for the concept? How is adventure distinct from narrative? Marc, Matt, Ben, and Amber discuss these questions and more.

3:01 - Introducing the idea of adventure4:33 - Which games evoke adventure best?12:35 - Above and Below/Near and Far enter the conversation18:48 - Strategic discovery process as adventure21:32 - Throwing Pandemic Legacy into the mix28:10 - It's not like he didn't warn us: Matt talks about MtG39:25 - How would we design an adventure game?52:32 - The role of art57:22 - How digital tools can aid or hinder adventure

Music: Sailing The Solar Wind by Abstraction

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