In this episode, we crack open Possessed: A Player’s Guide—a hauntingly overlooked gem from White Wolf's World of Darkness line. This isn’t your usual vampire politics or werewolf rage-fest. We’re going deeper, darker, and weirder.
What happens when a spirit—Bane, Drone, Wyld-thing, or something much stranger—climbs inside a human being and decides to take the wheel? From the shock troops of the Wyrm to techno-slaves of the Weaver, from nature-fused Gorgons to the enigmatic Kami, this book explores the twisted, tragic, and terrifying reality of being possessed in a world already teetering on the edge.
Join us as we discuss:
The different spirit types that can take control of a human host
The unique flavors of each chapter: Fomori, Drones, Gorgons, Kami, and more
What makes possession in the World of Darkness more than just a monster-of-the-week trope
How to use the Possessed in your games—as tragic PCs, terrifying NPCs, or wildcard allies
Possession isn’t always a choice. But pressing play? That’s on you. :)
Authors: Chris Campbell, Matthew McFarland and Colin Suleiman
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