Waypoint doesn’t usually cover games ahead of release. Usually. But y’all know we have a real soft spot for the Souls games, and Natalie couldn’t resist spending a few hours of FromSoftware’s latest, Sekiro: Shadows Die Twice, at a recent press event. Austin and Patrick hopped on to grill Natalie about why she spent so much time trying to kill a dang fish, what makes Sekiro so distinctly different from previous Soulslikes in in ways beyond just combat and storytelling, and more.
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