Join Vince and Travis as they discuss the nature of Apocalypses in Games, both the threat of them in a story the PCs are trying to stop and the use of them in the narrative when building out the story of your world. What is the value to your story of the end of the world? Can this trope be overused? How can you best utilize the potential end of the world or even very big changes? All of this and less will be answered within.

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