Jesse Snyder, creative director at NantG and formerly the creator of Call of Duty's Zombies mode, sat down with Jason and Maddy at GDC 2019 to tell the real story of how the zombies came to life. The mode began as a late-night passion project that actually got a lot of internal pushback, and eventually, Snyder realized he'd rather make "crazy" games than super-realistic ones. After that, we talked to Andrew Maximov about Promethean AI, a piece of software aimed at helping artists create in-game universes more easily. If it works the way that Maximov says, this AI tech will be like a (robot) junior artist who does the boring, fiddly grunt work so that video game artists can focus their creative attention on grander things.

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