This week, we wrap up family histories and jump into creating the Player-squires that comprise the first generation of our new campaign! At the end, a short vignette ("The Lost Hound") plants seeds that will reap many a strange and bitter harvest in the years and decades to come...
For those wishing to skip the nuts and bolts of character creation, we introduce the squires and begin our little mini-intro scenario at 2:02:30.
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