We’re back and we’re sitting in judgement. Unfortunately, it turns out that judgement doesn’t make a very good seat. Next time, we’re bringing cushions. The topic of morality in RPGs shouldn’t be a comfortable one, but that doesn’t mean we want to end up with piles.
Main Topic: Morality in RPGs
This episode is our exploration of the role of morality in RPGs. From the weirdness of D&D‘s alignment system to the more challenging approach of games like Dogs in the Vineyard, RPGs have always explored questions of morality. But should games try to enforce moral codes through mechanics? When they do, does it work better to use a carrot or a stick? And what makes the exploration of morality interesting in a game?
Podden och tillhörande omslagsbild på den här sidan tillhör Paul Fricker, Matthew Sanderson and Scott Dorward. Innehållet i podden är skapat av Paul Fricker, Matthew Sanderson and Scott Dorward och inte av, eller tillsammans med, Poddtoppen.