Emma, Gil, and Scott go back to a topic that Ryan and Geoff discussed earlier in the show's history: Deckbuilding! With all that's changed (including Emma having designed a deckbuilder), what has changed, and what have we learned?

0m41s: The episode that Ryan and Geoff did was Ludology 119 - Deck the Halls. 0m46s: Dominion (which did come out in 2008) 2m39s: StarCraft: The Board Game, which is generally believed to be the first game with an in-game deckbuilding component (if we assume that Magic: The Gathering's deckbuilding component is technically not "in-game," but is part of the metagame). 5m12s: Trains, and A Few Acres of Snow 6m26s: Smash Up 14m45s: Concordia, Aquatica 17m13s: Ascension, Thunderstone, Nightfall 22m26s: Eschaton, Copycat 30m08s: Aeon's End, Thunderstone Quest, Big Book of Madness, Harry Potter: Hogwarts Battle 31m39s: Puzzle Strike 32m36s: The Quacks of Quedlinburg 33m19s: I think we have the name to Scott's next game... :) 34m03s: Black Friday 34m47s: Quarriors (and its themed re-implementation, Dice Masters) 36m58s: Rattlebones  37m40s: Dice Forge (which Gil mistakenly called Dice Vault) 38m25s: According to designer Stephen Glenn, Rattlebones had been in the works since 2009.  40m05s: Blank White Dice (which Emma called Blank Dice) 41m07s: Abandon All Artichokes, Xenon Profiteer, Fine Sand 44m18s: Mystic Vale, Edge of Darkness 46m21s: The game Scott was thinking of is Dead Reckoning 46m36s: Slay the Spire 48m09s: Gil is using the definition of "atom" from the book Characteristics of Games: "The smallest complete unit of play, in the sense that the players feel they've 'really played' some of the game." 49m51s: The bits in question 50m05s: VENOM Assault 51m27s: Monster Train 54m17s: Self-promotion time!

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