This week John Robertson and Stace Harman discuss what makes a great video game weapon and talk through some of their favourite examples.

Does a great weapon need to make sense within the world it exists? Does it need to play a role in the narrative? Does it need to be unique? Should it involve spectacle? What does it say about the game that it is a part of?

Check out our twitter bio below to get involved in the conversation and let us know which weapons you are most drawn to and why.

Gaming: The Podcast is released every Tuesday and is bought to you by Indie By Design, creators of books and podcasts that delve into the history, culture and design of video games.

A video version of this podcast is available on YouTube.

Visit us at IndieByDesign.net

Twitter: @IndieByDesign

Hosted on Acast. See acast.com/privacy for more information.

Podden och tillhörande omslagsbild på den här sidan tillhör Indie By Design. Innehållet i podden är skapat av Indie By Design och inte av, eller tillsammans med, Poddtoppen.