The Fika Sessions are back, this time with Gameplay Programmer Natalia Belova, to discuss programming and how features come alive in a video game.

How does the process look to get a feature into a game? How does a programmer work together with the design team? What does it take to make a character pet a dog? Natalia answers all of these questions and more, as we dig deeper into the world of gameplay programming.

Tools & Links:

Learn 3D Engines:

Unity Learn -

Learn How to Use Unreal Engine -

2D Engines:

Cocos 2D -

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