The Fika Sessions are back, this time with Gameplay Programmer Natalia Belova, to discuss programming and how features come alive in a video game.

How does the process look to get a feature into a game? How does a programmer work together with the design team? What does it take to make a character pet a dog? Natalia answers all of these questions and more, as we dig deeper into the world of gameplay programming.

Tools & Links:

Learn 3D Engines:

Unity Learn - https://learn.unity.com/

Learn How to Use Unreal Engine - https://www.unrealengine.com/en-US/learn

2D Engines:

Cocos 2D - https://www.cocos.com/en/

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