In this episode of Behind Massive Screens, Petter meets The Division 2’s Creative Director Yannick Banchereau to talk about his job, his background and the new content for The Division 2 that released last week.
What does a Creative Director on a Live game such as The Division 2 do, what decisions do they make and how do they work with – and encourage – their team? How does the game’s smaller team create the new content? How has Yannick's background as Community Developer impacted his role as Creative Director? How did Covid-19 affect development?
We also discuss the new Title Update, TU15, its content, what the idea behind the new game mode is, and dive into the continuation of the story as The Division 2 heads into Year 4.
Podden och tillhörande omslagsbild på den här sidan tillhör Massive Entertainment - A Ubisoft Studio. Innehållet i podden är skapat av Massive Entertainment - A Ubisoft Studio och inte av, eller tillsammans med, Poddtoppen.