In this episode of Behind Massive Screens, Cinematic Animator Soo Kang tells us how cutscenes in games are made – from script to motion capture, to ending up in a game.

How do you plan for a recording, how do you use the motion capture data once it’s done, how do you go from a pair of moving dots to a complete scene? How do you create drama and how do you connect it to gameplay? How do you use a mix of technology and storytelling to draw a player into the world of the game?

Podden och tillhörande omslagsbild på den här sidan tillhör Massive Entertainment - A Ubisoft Studio. Innehållet i podden är skapat av Massive Entertainment - A Ubisoft Studio och inte av, eller tillsammans med, Poddtoppen.